Category: Proto

Here are a few of the boardgame prototypes I’m currently working on.


In an alternate history 1969—the height of the cold war—the communists are building a lunar base. You are a mid-level bureaucrat charged with staffing and construction. Manage the work schedule, construct multi-level buildings, root out enemy spies, and maneuver your trusted comrades into key posts to command the most influence in the new base.

Hero | Epic Kung Fu fights

Our latest game is a direct conflict area control game where you play Kung Fu masters liberating the lands controlled by five warlord factions. It employs a bag-building mechanic and a faction wheel that tracks your standing with each faction.


They came. They saw. They devoured. They is a Euro-farming game—for interstellar aliens. It features a mothership that incorporates a rondel and a rotating ‘market’. You fly around in your saucers, and harvest from different terrestrial sites using tentacles.


Ooze is a survival horror game for 2-4 players—a “Dead of Winter” light, without zombies, if you will. Your goal is to work with other survivors and make it to safe haven, but you never know when someone will turn on you.

They | Mother Ship

The mother ship in They is a rondel where you move your little alien pawn to take one of the 5 available actions. The outer rotating ring (the market) sets the cost of converting nutrient cubes into cargo tiles.


Agents Amora and Christopher could not prevent the destruction of Edo, but can they work together to prevent further corruption of the time continuum? F.L.O.W. is a fully corporative game for 1-4 players. The game will be published by Kolossal Games. It won the “Most Innovative Game” award at the Festival of Independent Games in…

Ooze | Cara

Cara was a soccer mom before the Ooze appeared. At least all those soft ball practices are being put to good use as she’s very proficient with the bat.